



A roguelike dungeon crawler for the Game Boy in which movement is driven by dice rolls. Each game takes you through a randomised set of six regions while you manage four stats: Willpower to move, Health to stay alive, Mana to use treasures and Gold to buy things. Treasures provide abilities to aid your journey, and your score comes from the gold (1 point each), treasures (15) and ingots (30) you collect.
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📊 Data completeness: 76% — this reflects our documentation, not the game. View standard